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Rechercher

New: Crew and Pax management





Crew: Fly with a copilot and flight attendants

  • Planes with a MTOW > 12,500 pounds require a copilot.

  • Planes with 50 pax seats require a flight attendant. 100 pax seats require two flight attendants.

  • Icons in the plane carousel tell you which crew are mandatory. You can add crew even if they're not required, when applicable.

  • Copilot reduces pilot fatigue so they can fly longer distances.

  • Flight attendants tend to the passenger's needs to build your reputation.

  • Reputation reduces fees for renting, loan interest, moving players, etc.





Pax management:

Manage pax satisfaction while flying, using your flight attendants


4.6.0.1 changes log


Fixes:

  • Market Compare shows cargo on board for wrong plane

  • SimFocus Helipads showing in qualification tests even if disabled

  • NF crashes if hub/lines/staff airport missing from navdata after update

  • Offshore Addon showing oil rigs as airports with runways

  • Jenny offered as a qualification plane but it has no landing lights

Improvements:

  • Added a Random Starting Airport button when creating a new pilot

  • Airports marked as "Closed" by Asobo now hidden in NeoFly

  • Class C planes (typically STOL) now not limited to hard runways

  • Changed the hired pilot stats to Endurance, Focus and Agility

  • Endurance determines rate of health decline. A pilot with more Endurance can fly longer

  • Focus & Health determines the landing rate

  • Agility & Health determines if bank/pitch is exceeded

  • Hired pilots can take qualification tests, earn XP, and level up

  • Hired pilot stacked missions now individually evaluated for success/fail. Pass a Cargo mission and fail a fragile goods mission on the same flight.

New:

  • OpenStreetMaps added as default map. Bing keys will work until they're retired by Microsoft.




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