- Mission scenery (see Perks page)
The multiplayer feature will allow you to launch a server in NeoFly so other players can connect as clients.
When you create a server, there are two possible modes: realistic and arcade.
- realistic: the connected players must be at the mission departure airport with their plane. - arcade: you are moved with your plane, towards the airport of the mission and you return to your original airport at the end.
Once everyone is connected, you can share a mission with others by selecting "Fly with friends" from the missions menu.
For the cargo missions type, the server can split the cargo between players.
Multiplayer missions always give you an XP bonus.
You may also receive a reward bonus (multi win bonus) depending on the mission and your results :
- SAR : first to discover the survivors
- Emergency, VIP hélico : first to land at landing zone
- VIP : better max pitch + max bank
- Sensitive: better VS at landing
- Interception : first to intercept
- Illicit and humanitarian : first to drop the cargo
- Tourist : first to finish the photo shoot
- Express delivery : first to land
- Cargo, airline, PAX, secret PAX: better max G-force
- Once per 24h, an exploration point will spawn
- You can go there to explore the site, if you find the wreck, you will loot gold
- Gold can be sold to market
- You can buy a map at some markets to find wreck more easily but you will loot less
- There are rumours of extremely valuable, rare artifacts at some wrecks, when you don’t use a map.
- Exploration is not a mission, you will need to find a way to go there like a transit, trading or mission.
- Once you loot the gold, it will be in your cargo If you have a map in your cargo, once you reach the 5nm zone, you have 15 mn to find the wreck. Then a marker will spawn on the map to show you where is the wreck, but you will loot less
- New mission VIP helicopter : bring VIP to IRL Bing destination like stadium, golf, park, ski resort, etc
- Added popup with sound when events like AI pilot landed, promotion, FBO weekly pay, etc
A lot of changes base on suggestions :
- Added option to change plane name when it doesn’t match msfs name
- Added a runway ILS, hard, light mission filter
- Added pre-filled max PAX, weight, range, mission filter with plane values when searching missions from hangar
- Added plane name to log tab
- Added "add" button to plane setting
- Now if you reset missions with "Match rank & plane" check, it will take it in account VIP
Helicopter & Tourist missions : For some big cities, Bing request to get destination could be long, like 30-40 s, you can uncheck the feature if you don’t fly this 2 missions
- Now emergency mission asks you to take off and land at the airport you want.
- Fixed stack mission cash bug if same destination
- Now community folder warning pop only once
- Now checkbox mission filter values are saved in Settings
IMPORTANT ! Download neofly-object.zip at neofly.net and unzip it into the MSFS 2020 community folder
- New feature exploration (check guide for more info)
- Added a NeoFly community folder for 3d object like exploration feature wrecks
- Added multi selection mission types
- Now moving pilot will cost 5000 max and moving plane 10 000 max
- Missions stacking
- Added market time before refresh
- Fixed several bugs in market
About stacked missions :
- you can stack cargo, pax and mail missions
- you can stack normal missions and FBO missions
- you can mix missions (2 cargo and 1 mail)
- you can stack missions to different locations
- Once you flight the first mission of your stack, you can remove a stacked mission, but you will pay penalties (10% of the reward)
- Huge refactoring of the market tab with @Sbeuh goods tool implemented. Now you can right click an airport on the map and select "compare" (or in the market tab ui). NF automatically will compute the best good to buy and sell, already with the good quantity depending of plane cargo. You just have to click on "Buy C" (for buy to cargo). The best buy is automatically update if you change plane or cash
- As some aircraft data were mandatory in order to use the goods market comparison tool, we also updated the aircraft creation form in order to ask the user for max take off weight and empty weight values. So now in Settings tab you can add a plane, update or remove it. No more db browser if someone made a mistake adding a plane.
- Added warehouse at each ICAO. You can now buy to cargo or buy to warehouse (no storage fee right now). You can transfer good from cargo to warehouse and from warehouse to cargo, off course. You can also sell good from warehouse or send good from warehouse to FBO. You can buy/sell from market to warehouse if your pilot is at market location.
- Now you can do a mission even if you don't have enough fuel (only for player, not AI mission)
- Fixed fuel pop up, now it will only appear once
- Fixed max fuel bug between MSFS and NF
- Autofuel check box setting is now saved
- Simconnect auto fuel
- Added new cargo and pax mission type sounds
- All wav sounds replaced by mp3 (zip folder is now only 80 Mo)
- Drastic reduction of the display time when selecting mission zone or filter (almost instantaneous even for "all" zone)
- Fixed airport flood bug when selecting “Only mission dest.”
- Fixed mission icons not refreshing when searching missions from hangar and map airport dot
- Now the “Mission match rank & plane” works also if you don’t have plane at the search ICAO (will check only rank)
- Added max distance filter
- Fixed mission icons still on map after filter by rank/plane match
- Fixed only mission destination map bug
- Fixed CTD at landing after a “Jump to cockpit”
- Fixed “small haul” to “short haul”
- Refactoring mission search with zones
- Added a lot more of missions (reset is a bit longer but ICAO search is now faster)
- Added grid mission heading
- Added search mission filter
- Fixed rent plane name and fuel bug
-Added plane icons at airport
-Added plane tool-tip with cargo
-Added tail number field at hangar
-Added airports database update with Navdatareader
-Fixed fuel CTD if string
-Fixed SAR & interception AI bug
-Now, when clicking on a mission the grid auto slide
- Fixed mission search CTD
-Fixed bug where view log trajectory erase current flight
- New mission Search & Rescue
- New mission Interception
- Fixed crew balance tab bug
- Fixed max fuel bug
- Fixed definitively trajectory log bug
- Fixed crash bug adding plane and paying insurance
- fixed express delivery failed bug
- Fixed trajectory log bug (will works only with new flight)
- Flight trajectory log
- 3d scenery (Crash planes, vehicles, boat, peoples) at DZ (earth and sea)(this is the first step to new cool missions like search & rescue, interception & safari)
- Added FBO mission cancelling (only 80% of deluxe stuff is refund)
- FBO has owner now (no more account share)
- Remove FBO, remove also lines and missions
- Fixed FBO mission refresh
- Added number mission max for FBO
- Added ICAO search at FBO
- Earnings FBO based on number of pax/cargo. where the max price is the pay for a max load/pax
- Added slider to FBO management tab
- Added more airline missions for Airbus A320 A32
- Fixed last digit fuel bug
- Fixed bestXP not saved (but still need to restart NF)
- Reduced insurance price
- Added cost to starter plane so AI Insurance will work if it crash the last plane
- Fixed negative fuel bug
- Added fuel management with gaz & jet prices in settings
- Logs tab refactoring with historical on the map and reset button
- Added runway length and light in airport info
- Pilot tab statistics refactoring
- Added 9 achievements
- Fixed loan date bug with some regional formats skudd
NF will check with a simple formula you have enough fuel to fly or to launch a freelancer but it is up to you to take in count wind, take-off, etc. There are nice add-ons for this.
As the payload, it is up to you to match NF fuel and MSFS fuel, but unlike payload, it is not mandatory (no red light). Later I will try to add everything automatically by simconnect. Anyway, if you don’t have enough fuel in NF, you won’t be able to “Connect & fly”.
In the logs tab you can now see every mission on map with a toggle button, or only one by selecting a row.
- temporally fixed the jump to cockpit CTD in trading mission (i disabled trading jump to cockpit until more time to fix it)
- fixed CTD when renting plane
mission range, type, weight and pax re balancing (should no longer be gap in distance and more low cargo and pax for long distance missions)
fixed adding cargo while plane in flight bug
Jump to cockpit (works for any mission except express delivery)
Fixed trade info box when selection ai mission
Added airport fees for player landing (only for AI before)
How to use “jump to cockpit” feature :
right click on a rent job row and select “Jump to cockpit”.
this will bring you to mission tab and generate the right mission (don’t touch the plane combo box, you don’t need one because it is already flying)
load the same ai mission plane in MSFS, motor on, in the airport you want except the ai mission destination one.
activate the pause, deactivate the parking brake (or you will have a surprise at landing…)
Click on “Connect & fly” : NF will place your plane at the ai plane location, altitude and heading (don’t mind the stall warning). If it doesn’t, check you have set the expected cargo.
Set the throttle to the wanted speed and change whatever you want (add fp to gps, flaps, etc)
deactivate the pause, et voilà.
The ai plane will disappear and the rent job status will change to a joystick. You can now end the mission as you were inside from the beginning. You will even get a 10% reward bonus !
Once you land, you can search for another ai plane near to landing, activate pause, and jump again, so you can chain the freelancer mission.
Important : to encourage the use of this feature, the pilot location remains the same as the one before activating the “jump to cockpit” feature.
So say your pilot is at San Francisco and you see your freelancer is about to land at New-York. You can jump to New York, and land the plane. At the end of the mission, your pilot location will still be San Francisco and not New-York.
- Freelance market - Hire freelance pilots with different skills
- Freelance pilots can complete all kind of missions if they have the qualif for the plane and the rank for the mission
- Freelance pilots can now crash, fail, success or get the bonus
- Freelance pilots can now lose goods if they don’t get the bonus in trading missions
- Missions and rewards re-balance
- Currency in all tabs
-Fixed engine fire on long mission
-Fixed wage ai bug
-Added land anywhere if engine failure
-Fixed buy weight check
-Added ai pilot plane check matching pax, weight and range mission
-Added setting for event probability
-Fixed market location bug because was an integer and not a text
-Fixed AI mission pay bug
- Fixed CTD while flying with a lot of AI
- Fixed loan CTD bug
Fixed CTD with in game text, at the end of a mission
Fixed digital to tooltip status
Market preview window (double click on airport)
In Game info text (can be activate/remove from Settings tab)
VS on slope runway
ETA for AI planes
Airlines missions generate form everywhere to hubs
Airport icons replaced by airport info panel
Fixed CTD when not enough airports
Enter key is now a thing
New prices for Aircraft
Fixed Tourist POI bug
Category log icon missing
No more events while transit or qualif
Fixed airport arrival stuck with event bug
Fixed overflood bug
New Version 2.2.1
Added random fly events
fixed CTD if not Bing API (but you won’t be able to get Tourist missions)
fixed wrong aircraft selection in Tracking tab when more than one plane at the same ICAO
fixed balance bug when pilot deleted
fixed missing icon on ai pilot log
- New Tourists mission !
- Added grass airports option
- Fixed jet & airliner planes in grass airports market
- Reset mission button is now free
- When you land, the search ICAO is now automatically the new pilot location
- When you click on the map icon, the mission is selected in the grid
- Now 3 different icons airport on the map : grass, hard , ils - Fixed a CTD bug
- Fixed blank plane in AI missions grid when plane crashes
- Fixed settings tab tooltip
- New setting tab to add : Bing key, plane, airport
- Fixed humanitarian bounced take off ending mission
- Fixed emergency reward not in the balance
- Adjust some missions range to cat C & D range
- Fixed AI pilot pay not always save
- Fixed live event checkbox interacting with match mission checkbox
- Fixed humanitarian missions limit to 5
- Fixed live event to close
- Now there is Airline missions for jet and heavy jet, pax & cargo missions are fit for long Cat C & D flight.
- Fixed max range error in the 2 starter Cessna
- Fixed sell plane CTD bug
- Fixed string bug in the income balance
- Fixed plane airframe never increase if fly by ai pilot
You will need your own Bing key for Neofly to work. I can no longer include my dev key because of so many users (50,000+ hits a day). So you must get a free Bing key before the release or you will see the “Invalid credentials” in the map windows.
New 2.0 features:
- The player can now rent a plane from the market, but only aircraft the player is qualified to fly. The cost of hiring is 30% of the job earning. The player must have ⅓ of the cost of the plane in cash as a deposit but this will only be charged if you crash. - There is a new balance tab to see where your income and outgoings.
- In sandbox mode, you can now fly whatever plane you load in MSFS, even if it doesn’t match the hangar.
- Now you can trigger loading & boarding with both engine on or parking brake off - New checkbox in the search panel allows you to filter missions for planes at the pilot location and current rank.
Some bug fixes:
- No more grass runways with jet planes.
- You can now repair an AI plane even if you are in mission
- No more AI bug with speed at 0
- No more losing landing bonus at take off